Exit Strategies

Things stop working. Your TV for instance. That’s when we move on and buy a new one. Similarly in business, products/services stop working. Not everyone can be a Coca Cola, living off the success of a single, unchanged concept for decades.

Products/services come to an end for a multitude of reasons. Most common ones include:

  • Consumers don’t buy them anymore leading to losses
  • Margins have been cut due to competition
  • Companies divesting in a certain product/service
  • Substitute products/services have entered the market

Whatever the reason for the end of a product’s lifecycle is, have you thought ahead? Do you have in mind what to do once that moment comes?

Some questions to bear in mind are when considering future options are:

  • What would you want to do? Put motivation behind the direction you’d like to take.
  • What would your customers want you to do? Think about your target audience, your value proposition and your business model.
  • What can you do? Choose a direction that emphasizes your strengths and competences.

Think ahead. Stay ahead.

Let Your Goal Be Your Pilot

Frequently, pilot projects are initiated to test new products/services. When the pilot is successful, companies prepare the product/service for wide-scale launch.

However, there are also instances where the product/service is killed after the pilot wasn’t successful.

Re-evaluate. Re-adjust. Re-think. Re-design. What went wrong to warrant a pilot failure? Was the concept thus flawed that an unsuccessful pilot could be predicted? Did the pilot produce new information about the product/service that was overlooked? Success can be unpredictable but shouldn’t be discarded after a setback. The pilot isn’t an end in itself. It’s merely another means to an end.

Let the end guide you.

Good Design Is More Than Good Looks

Good design is often underrated or undervalued. People focus a lot on what something looks like and whether they consider it to be user-friendly.

However, user-friendliness is not the same as usability. Design encompasses so much more than aesthetics. Design sits at the core of everything: aesthetics, user-friendliness, usability, functionality, scalability, flexibility and level of standardization just to name a few criteria.

Of course there are factors that relate to the target audience and the market / industry, but good design is generally universal.

As a second measure of quality, try explaining the design over the phone to someone, preferably someone who’s from another country / lives under different cultural circumstances / has a different mother language, to test your design.